A generation after a global nuclear catastrophe, Minnesota is a steamy tropical environment of lush plants and horrifically mutated insects.
Emerging torn and battered after a triple jump through the gateways, Ryan Cawdor and his band of post-holocaust survivors discover an abandoned cyronics complex — a doomed fantasy begun a century before in a world far away from Deathlands. Dr. Mildred Wyeth is successfully revived from subzero suspended animation and joins the team of warrior survivalists.
In the jungles of Minnesota, the group discovers yet another freakish legacy of a world gone hideously wrong: Vikings.
In the Deathlands, the past and the future are clashing with frightening force.
When all is lost, there’s always the future.
But the future is a world shrouded in the radioactive red dust clouds of a generation — old global nuclear war depends on finding hidden caches of food, weapons, and technology — the legacy of a pre-holocaust society — stashed in lonely outposts known as redoubts.
When Ryan Cawdor discovers a redoubt in the bitter freakish wasteland that now passes for Alaska, he also uncovers a new threat to a slowly re-emerging America.
Roaming bands of survivors have crossed the Bering strait from Russia to pillage Alaska and use it as the staging ground for an impending invasion of America.
In Deathlands, the war for domination is over, but the struggle for survival continues.
Three generations after nuclear blasts all but vaporized the Earth, a group of warrior survivalists led by a charismatic man named Ryan Cawdor roam the hostile environment called Deathlands.
Their quest becomes a grim struggle for survival as they search for a better life beyond the nuke-ravaged cities. And it is one such harrowing journey that brings them to the heart of Moscow.
Beneath a mantle of chemical clouds an strontium snow, the former jewel in Russia's crown is teeming with a bizarre mix of mutated beings and old enemies all intent on killing Ryan and his band of post-holocaust survivors.
A new dark age has dawned with the hope of a promised land. But in the Deathlands, hope is not enough.
On a crisp January day, a Presidential Inauguration day, a one-megaton blast ripped through the Soviet embassy in Washington DC.
Subsequent explosions around the globe changed the face and the shape of the earth forever. Out of the ruins emerged Deathlands, a world that conspired against survival.
In the blasted heart of the new America, a group of men and women plan desperately to escape the eerie wastes and mutated life forms of their nuclear hell. Three Warriors — the tough, intelligent Ryan Cawdor, an enigmatic beauty called Krysty Wroth, and the armorer J.B. Dix, — set out on a harrowing journey to find a rumored enclave high in the mountains.
Their aim: to unlock the secrets of pre-war scientific experiments that could hold the answer to survival in the Deathlands of the future.
A generation after a global nuclear war Louisiana is a fetid, sullen landscape of impenetrable swamps and grotesquely mutated wildlife. Above the gnarled bayous, radioactive red dust clouds race across the sky on nuclear winds: below, thick mud sucks at a man’s boots. Now and then a biting acid rain falls, swept in on the boiling winds from the Gulf.
In the reeking swampland that was the Mississippi basin, neutron bombs have left barren cityscapes the territories of small groups of bitterly opposed survivors. Ryan Cawdor and his companions Krysty Wroth and J.B. Dix come upon one such group who are striving to revive life on earth the way it was before the bombs fell. But they’re up against a postholocaust feudal lord who’s just as determined to wipe them out.
In the Deathlands, the world blew out in 2001. The future is emerging.
Snakefish, California, is rich in the currency of post-holocaust America. Gasoline.
Almost leveled by the soviet missiles that annihilated most of the West Coast, Snakefish is in the midst of a reconstruction, financed by a commodity far more valuable than the usual Deathlands jack.
But greed and man's lust for power threaten to shatter the hard won peace and tranquillity of this fledgling community as disparate factions that fight for control of the substance that will give them wealth beyond their wildest dreams.
Ryan Cawdor and his companions emerge from a gateway and step into the path of a smoldering war for power.
The world blew out in 2001. Vast areas of what was the United States lie beneath an umbrella of noxious dust and radioactive debris, a mantel of destruction drawn over a land of doom. Much of the east coast has been obliterated; the Southwest is a land of fire; cities of smoldering ash have given birth to horrifically mutated life forms. Such is the Deathlands, legacy of global annihilation.
But there were survivors, struggling to overcome a dark new age of plague, radiation sickness, barbarism and madness. Out of the ruins come Ryan Cawdor and his band of post holocaust survivors, whose odyssey of discovery takes them in search of other pockets of civilization.
Emerging from a gateway in Maine, Ryan confronts a ruthless and brutal sea captain, a woman prepared to go to any lengths to get what she wants…
Near what was one the Pacific Northwest, Ryan Cawdor and his roving band of post-holocaust survivors discover a beautiful valley untouched by the nuclear blast that changed the earth forever.
Resisting the temptation to settle in that idyllic land, the group is captured and forced deep beneath an extinct volcano to an isolated community of in-bred scientists.
These psychopathic descendants of a twentieth-century government research team are blindly laboring to find better ways of genocide, unaware that the world they are striving to destroy has already died.
In a frantic race to stop this bizarre society from testing its horrific weapons, Ryan realizes that if he fails an already nuke— scorched Earth faces another Armageddon.
In the Deathlands the past and the future are clashing with frightening force.
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