The Panarch of Pao is dead and Beran Panasper, his young son and heir, must flee the planet to live and avenge his father's death. It is at the secret fortress on the planet Breakness that Beran discovers the dreaded truth behind the assassination of his father—and much more. The people of Pao are a docile lot, content to live in harmony with the rest of the cosmos, but the scientists at Breakness seek to alter the psychology of the Paonese for their own purpose—and Beran holds the key to their audacious plan. Beran will return to Pao, transforming his home world beyond his teacher's wildest dreams. But though he has been fashioned into a man of Breakness, Beran's heart is of Pao. And he brings to his world the seeds of change that will save Pao… or destroy it.
Big Planet is a fantastic world populated by an odd assortment of splinter societies, where beauty and evil dwell in uneasy proximity. The tyrant Charley Lysidder- self-styled "Bajarnum of Beaujolais"- seeks to rule the planet, and Claude Glystra leads a commission from Earth to investigate. But Glystra's ship is sabotaged in orbit, and crashes to the surface far from safety; Glystra must trek 40,000 miles across the vast planet to Earth Enclave, if he is to succeed- or even survive...
The planet Cadwal has an ecosystem unique in the human-explored galaxy; a thousand years past it was set aside as a natural preserve, protected by law and covenant against colonization and exploitation.
But now the elite Conservator culture that has developed on Cadwal is facing a conspiracy of humans and aliens to open the planet, and its rich resources, to full commercial use. Glawen Clattuc, scion of one of the scientific houses of Cadwal, must discover who exactly is behind all the sabotage, and bring them to interplanetary justice.
But Glawen soon discovers that he is investigating his own family — there are ancient crimes to be discovered, as well as the key that will resolve the crisis that threatens Cadwal and its way of life.
The inhabitants of a planet Iszm, a species known as the Iszic, have evolved the native giant trees into living homes, with all needs and various luxuries supplied by the trees’ own natural growth. The Iszic maintain a jealously guarded monopoly, exporting only enough trees to keep prices high and make a great profit. Ailie Farr, a human botanist, goes to Iszm (like many others before him, of many species) to steal a female tree, which might allow the propagation of the species off world and break the monopoly.
Far to the south of the swampy middle region and beyond the ken of most of the people of Shant, lay Caraz, the wild continent, peopled by exiles, nomads and slave traders.
Slaves of The Klau by Jack Vance is a short but very intense novel. A lowly, though rebellious human servant to an advanced alien is seized and taken into the most desperate slavery under utterly ruthless masters. His initial attempts at escape turn into an ongoing journey of personal development as his mental strength and power grow to enable him to take command of increasingly complex and hazardous situations.
The story is completely believable and consistent, as the hero fights to overcome setback after setback. It is wonderfully woven between the different personalities of a number of alien races, a highly technological future, and intergalactic war. Very clever ideas, very visual, delightfully written. This is a timeless piece. It has been on my bookshelf for nearly thirty years and has been read many times.
When earthlings discover that the galaxy is teeming with advanced societies with the secrets of interstellar travel, one of them steals the technology, triggering a massive manhunt across the stars.
HIDE-AND-GO-SEEK AMONG THE PLANETS
Five bracelets of solid gold-five clues that began an interstellar treasure hunt. And as the luck of the Irish would have it, Paddy Blackthorn found himself the chief hunter-and the chief hunted.
He had only the cryptic messages imprinted in the five armbands so involuntarily left him by the five planetary rulers. He had also the help of a little, black-haired Earther girl to figure out their secrets.
But it was no children's game they were playing. Old Mother Earth, now abandoned by her spawn, foundered on the verge of extinction. Only the treasure Paddy sought would suffice to rescue the home planet-and incidentally to rule the rest of the cosmos.
or Log on
or Sign up